This tutorial was made for users who want to color in blender with ease like the title states above. I do emphasize on users who are continuing to use 2.79 to use the version that best suits them although, 2.82 is a much better experience.ĭon’t get me wrong 2.82 is a thousand times better than 2.79 so feel free to download it with the link below: Anything “advanced” like wood etc, you’d need to mark sharp the seams and make your UV-unwrapped mesh stable for you to texture paint, like said above. Yes, I get it’s outdated but this is the simplest way to color your models in blender and importing it into ROBLOX with the colors. There’s no problem switching to 2.8 or 2.82, most modelers prefer to stay on a version they are very familiar with and comfortable with, 2.82 does of course provide more free will to model easier but this is a 2.79 tutorial to anyone who still uses it like myself, not that I don’t know how to use 2.82 because I previously made a tutorial on 2.82. But as an independent artist, I suggest to all those stuck using 2.79 to move on. The only exception may be studios who want to stay with their own stable version. Tl dr At this point, no one should be using anything under Blender 2.80. If you are a beginner who just got used to using Blender 2.79, you are only preventing your self from advancing and your only making it harder for your self to learn. If you are pretty good at using Blender, it really shouldn’t take more then a day to a week to move over to 2.80. It’s very outdated now with outdated addons, support, and features. No one should be sticking with outdated software, if anyone is reading this and is using anything below 2.80 right now, I’d consider switching. As hard as it is too believe it’s been almost 2 years since we’ve first seen Blender 2.80 out in alpha versions and we have been using Blender 2.80 stable versions for over a year now. It’s not even just “Blender 2.80” anymore, we are now on “Blender 2.82”. For example a texture with wood, cracks, dents, etc.Īlso, while I admire your effort to support as many people as possible, making tutorials for outdated versions of Blender is probably not the best way to do things. It is fast and simple, but I doubt the method presented in this tutorial would work with that same cube if you had a much more complex texture. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.I’ll give the post a like for your effort, however, while I am no UV unwrapping expert, I don’t think this is the proper way.
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