![]() ![]() If the character portrait evolves as the stats and equipment do (even in a very slight way) the player would feel more rewarded and would have a sense of accomplishment).Ģ- Make the portrait of the characters customizable (hair/fur/skin/eyes color, build, etc.) I know it sounds silly and is probably a lot of work, but this way the player would be able to feel the character it's own and identify more with him/her. (I always wonder "Why is my heavily armored Slith always showing his tits on his portrait?"). I know this would be a lot of work, but you could make it easier if the portraits were just "shadows". It would be great if the pic of the characters changed depending on the equipped items. I suggest two options about character graphics:ġ-Go back to a (even) more simple style, were the imagination of the player can make the characters their own. I specially disliked the character graphics in the Avernum series, they felt flat and childish, and there wasn't a wide range to choose from. As someone mentioned earlier, in Exile the player filled more holes with their imagination, made the game and the world its own and had a more special experience. In a way I preferred Exile series to Avernum series for a very simple reason: graphics. ![]() I think remaking Exile/Avernum is a great idea! Please, let me take the liberty of giving you some suggestions: I'm looking forward to some updated spelunking. Being able to write a note in a section that is automatically labeled Cotra Blacksmith (or wherever I'm standing) that his chest currently would turn my guys into a fine pink mist but is certainly worth a return visit after getting more skilled at picking locks. Passing through later though I'm not checking every chest, barrel, etc again as that is just too tedious. In my initial run through an area I explore everything that I can. However what I'd really like to do is make a note (in the game, yes I know I could open up a notepad on the computer or find a scrap of paper) that would remind me later that the blacksmith in Cotra has a trapped chest that I'm not good enough to open yet. Can we get a journal that we can actually take notes in? It hit me again today as I was trying to take a new character through Avadon that a journal that I could make notes in would be incredibly useful.īeing able to save conversations or descriptions of an event is useful for reviewing things later on in the game. Before I can write it, I want to see if the game ever has a murder victim that isn't naked.Īs someone who's spent probably weeks underground when you add up all the hours playing/replaying from E2 on I do have one small request. For example, soon I will write a sort of review of LA Noire. I now hope to return to a sensible and semi-regular blogging schedule. Also, the market is developing in ways that finally make me think that we can make more money at lower prices. These days, the constant downward pressure on prices can no longer be ignored. At the time, that was a fair and unsurprising price for a shareware game. When we released our first game, wayyyy back in 1995, we charged $25. For the first time ever, we will be selling a new title for $20. The first Avernum trilogy is my first creation and still one of my most beloved, and if we didn't rewrite it then it would have just disappeared. It's been a little rough, and yet, I don't see how I had a choice. We've been very determined not to half-ass this adaptation, and, when all is said and done, we will have put almost as much time into it as into a whole new game. ![]() Ghhhhahhhhh! Make it go away! Make it go AWAYYYYYYYY! ![]()
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